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//! Traits Deep Dive, Part 3
//!
//! - **Date:** July 4, 2018
//! - **Subject:** Closure traits, `impl trait`, `dyn trait`, and object safety!
//! - [**Script**][script]
//! - [**Audio**][mp3]
//!
//! [script]: https://newrustacean.com/show_notes/e025/struct.script
//! [mp3]: https://www.podtrac.com/pts/redirect.mp3/cdn.newrustacean.com/file/newrustacean/e025.mp3
//!
//! <audio style="width: 100%" title="" controls preload=metadata><source src="https://www.podtrac.com/pts/redirect.mp3/cdn.newrustacean.com/file/newrustacean/e025.mp3"></audio>
//!
//!
//! Show Notes
//! ----------
//!
//! Sponsored by [Parity Technologies][parity]! Parity is hiring Rust developers
//! so if you're interested, you should check out their [job listings][jobs]!
//!
//! [parity]: https://paritytech.io
//! [jobs]: https://paritytech.io/jobs/
//!
//! ### Links
//!
//! - [RFC #1733: Trait Aliases][1733]
//! - [RFC #255: Object Safety][255]
//! - [Ch. 17 in the Second Edition of *The Rust Programming Language*][trpl]
//! - [Huon Wilson's post][huon]
//!
//! [1733]: https://github.com/rust-lang/rfcs/blob/master/text/1733-trait-alias.md
//! [255]: https://github.com/rust-lang/rfcs/blob/master/text/0255-object-safety.md
//! [trpl]: https://doc.rust-lang.org/book/second-edition/ch17-02-trait-objects.html
//! [huon]: https://huonw.github.io/blog/2015/05/where-self-meets-sized-revisiting-object-safety/ "Where Self Meets Sized: Revisiting Object Safety"
//!
//! ### Example
//!
//! You can see all of the pieces of the final example described in the show
//! here (and the module has the required definitions for `Point`).
//!
//! ```rust
//! # use show_notes::e025::*;
//! # fn main() {
//! let points = vec![
//! Point { x: 1.0, y: 2.0 },
//! Point { x: 12.0, y: 4.3 },
//! Point { x: -5.4, y: 18.7 },
//! ];
//!
//! let origin = Point::default();
//!
//! // This is the version we start with. It works fine, but it's not elegant.
//! let distances_inline: Vec<f32> = points
//! .iter()
//! .map(|point| {
//! let change = point - &origin;
//! (change.x.powi(2) + change.y.powi(2)).sqrt()
//! })
//! .collect();
//!
//! // This version is *much* cleaner!
//! let distances_impl: Vec<f32> = points.iter().map(distance_from_impl(&origin)).collect();
//! # }
//! ```
//!
//! Sponsors
//! --------
//!
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//! - Alexander Kryvomaz
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//!
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//! -------
//!
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//! + Twitter: [@chriskrycho](https://www.twitter.com/chriskrycho)
use std::{f32, ops::Sub};
#[derive(Default)]
pub struct Point {
pub x: f32,
pub y: f32,
}
impl<'p> Sub for &'p Point {
type Output = Point;
fn sub(self, other: &Point) -> Point {
Point {
x: self.x - other.x,
y: self.y - other.y,
}
}
}
pub fn distance_from_boxed<'a, 'b: 'a>(offset: &'b Point) -> Box<dyn FnMut(&'a Point) -> f32 + 'a> {
Box::new(move |point| {
let change = point - offset;
(change.x.powi(2) + change.y.powi(2)).sqrt()
})
}
pub type DistanceFrom<'a> = Box<dyn FnMut(&'a Point) -> f32 + 'a>;
pub fn distance_from_alias<'a, 'b: 'a>(offset: &'b Point) -> DistanceFrom<'a> {
Box::new(move |point| {
let change = point - offset;
(change.x.powi(2) + change.y.powi(2)).sqrt()
})
}
pub fn distance_from_impl<'a, 'b: 'a>(offset: &'b Point) -> impl FnMut(&'a Point) -> f32 {
move |point| {
let change = point - offset;
(change.x.powi(2) + change.y.powi(2)).sqrt()
}
}
#[doc = include_str!("../docs/e025-script.md")]
pub struct Script;